![]() FF16’s use of the stagger system is bridging the strategic combat is an implementation of what FF13 wanted to be but couldn’t quite deliver on.įF13’s combat system was designed as a way to make combat feel as climactic as battles looked in cutscenes. Once staggered, unleash everything you have. Based on gameplay videos, the faster Clive can chain combos together on enemies the closer to being staggered those enemies will become. In addition to citing God of Wår as inspiration, the combat designer for the project designed the combat system for Devil May Cry 5 (an arguably perfect action game). It is no secret that FF16 wants to be an all-out action game. Something that FF16 looks to evolve even more. It is the next logical step in FF13’s stagger system. ![]() In real time you need to pick and choose your attacks, and when to be aggressive against a single target to stagger effectively. During combat, players are encouraged to prioritize staggering enemies to inflict the most damage. The fluid combat of FF7 Remake centers around the stagger system pulled from FF13. The modern action-oriented Final Fantasy games continue to use the stagger system. Final Fantasy XV, XVI, and Final Fantasy VII Remake all outright abandon the turn-based systems of old in favor of real-time action combat. ![]() Since FF13, Square Enix has steered the franchise in a more action-oriented direction. That never reached its full potential due to the poor response to FF13, but this entry still set Final Fantasy on a new path. It acts as FF13’s version of an attack combo, encouraging aggressive play.įinal Fantasy was originally meant to start a whole new age of Final Fantasy under the Fabula Nova Crystallis. This would open up an opportunity to unleash massive damage on enemies, and if you used the right attacks the stagger phase of an enemy could be extended and the damage multiplier increased. To give players something more to do than wait their turn and pummel away at elemental weaknesses in fights, enemies could be hit enough that they get staggered. This combat also centered on a new mechanic called staggering. While not as fast-paced as a full-on action game like Devil May Cry, it was faster than previous entries in the series. While FF13 was a turn-based RPG that still used a system based on the long-standing ATB battle system, it sought to ramp up the action by making combat look and feel more cinematic. Final Fantasy XIII’s stagger mechanic is its most lasting impact on the franchise.
0 Comments
Leave a Reply. |