FormZ's modelling and rendering system are very robust. This guy IS the man when it comes to product rendering in maxwell.įormZ we use as a modeller for some types of design work and sometimes for rendering. If you go onto the maxwell forum check out Hyltom's Gallery in the Gallery section. Quality is fantastic once you get a setup you can replicate. It is slow, but for product type shots it is not that slow. The downside to Maxwell is the rendering time. Its plug ins are generally very good, and it is easy to change parts/retexture etc in the Studio. Maxwell, is more rounded in terms of handling models from other systems. Having said all that I know most if not all of these issues are being sorted for version 2. Hypershot is also a bit limited in terms of moving parts around, so you need to do this before exporting from your modelling app. It works very well with SolidWorks but there are times when the texture mapping in SolidWorks leads to errors in Hypershot, and in these situations you need another software to set up the texture mapping before sending it to Hypershot as an OBJ file. It is ideal for doing product design type work - basically it is ideal for rendering things that are self coloured, or painted. FormZ is dongled, Cinema I can't recall (I rarely use it myself).ĪLL the rendering systems above utilise multiple core hardware and graphics cards don't really matter too much (in my experience). Maxwell lets you install (I think) on 4 machines, and these can be cross platform as well. ![]() According to the guys at Bunkspeed the memory handling under OSX is far better than on Windows meaning that you can load up bigger models without crashing and burning. BIP (the Hypershot native file format), and open in the Mac version for rendering. Use the Windows version to import SolidWorks etc files, save as a. However, if you are a Mac user and running Windows via Boot Camp or Parallels, you can install the Windows version and Mac version of Hypershot on the same machine. This is a drawback, but not in itself unusual in high end rendering systems - Maya is the same. In terms of licensing Hypershot is tied down to a single machine. All run EQUALLY as well and NATIVELY on Mac and Windows.įor animation we use Cinema 4D and occasionally FormZ - but we don't do much animation (never the time). I use/my team use Hypershot HD, Maxwell, FormZ Renderzone Plus (LightWorks rendering engine), Cinema 4D for rendering. Cinema 4D (seems to be geared toward animation?)Ĭards on the table first. Lightwave? (don't know much about this one) BunkSpeed HyperShot (HDR/HDRI is niiice) Right now from recommendations/research I have this list (not in any particular order): How is the learning curve/time invested to get photorealism results? Is it very slow as Maxwell vs fast as HyperShot? The newest version of Mental Ray is 3.6.51 currently. Would you know which version would work with both Rhino 3D and SolidWorks? Although I highly considered VRay, I only dismissed it since I use the two CAD packages regularly, so I would like to learn one rendering program well and thourough then say SolidWorks Photoworks and VRay. There seems to be quite a bit of versions depending on which software you are using it with. Very nice renders! Thanks! I didn't realize that Maya's standalone was Mental Ray. & i think Vray or MentalRay ( for 3DS ) are the answer but I didn't tried Modo 302 !!! You probably will find that your first employer won't have either package, so it will be more of a personal choice at the moment. As a graduating student, it is all about improving your general modelling and rendering skills. In the end, it all depends on what you are aiming to achieve with the software. ![]() Maxwell on the other hand does have a steeper learning curve, but is worth spending the time to learn in order to improve your general rendering skills and brush up on your terminology. However, as with any software, you will constantly be learning new and improved ways of doing the same thing. Hypershot has a very short learning curve. The other advantage is also that the renderer is CPU based, so it will also be able to run on older systems without a fancy graphics card. The product paid for itself within the first month easily. ![]() We are able to put out numerous photo-quality renderings on a daily basis or as-and-when needed. ![]() While the interface could be improved, along with a few other gripes, the software is amazing - especially for a version 1 product. We purchased Hypershot HD around 6 months ago. Unless you work for a large studio with a dedicated render farm manned by competent staff. When you are working to tight deadlines and have a high turnover of concepts, as in the majority of design businesses, this is definitely not the preferred route. Maxwell is great if you have the time to set-up your scenes and time to wait for the renders to finish.
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